This opportunity is your chance to be a part of a small, focused team of experienced, professional video game developers led by industry veterans. At Photon Tadpole Studios, every team member is actively engaged in the development of our core products.
As a Game Designer, you will be expected to:
- Conceptualize the rules, settings, characters and worlds of the games needed to be designed
- Write and thoroughly maintain the game design docs for internal and external use
- Research the audiences and genres of the games required to be developed
- Collect feedback and iterate on features and ideas in the current design
- Conceptualize cohesive game systems which work harmoniously with each other in the overall design
- Develop levels, mechanics, rules and features for games as required
- Engage the team to contribute to game design discussions
- Work directly on game development software (such as Unity) to develop and polish games
- Create and maintain the navigation flow, UI and UX of the game
- Discuss and critique design from peers
- Understand and implement complex systems such as virtual economy balancing
- Google and integrate existing solutions instead of re-inventing the wheel
You should at least have:
- 0 to 2 years of experience working in the game dev industry
- Ability to take criticism and feedback and react/adapt to it
- Worked on at least 1 published games
- Excellent communication skills
- Keen observational skills and ability to recognize common design systems in multiple types of games
- Ability to analyze existing games and articulate and what makes them good/bad
An ideal candidate should also have:
- Experience working with Unity
- Any experience working with other game engines such as Unreal, Cocos etc
- Animation fundamentals and experience with any animation systems
- Some understanding of programming fundamentals and how games are put together
- Understanding of the mobile games industry, particularly free-2-play games
- Some understanding of different art types and color theory
- Basic understanding of general design thinking